<Spell Name="Elemental Touch">
  <school>evocation</school>
  <subschool>
  </subschool>
  <descriptor>acid, cold, electricity, or fire</descriptor>
  <spell_level>alchemist 2, sorcerer wizard 2, magus 2</spell_level>
  <casting_time>1 standard action</casting_time>
  <components>V, S, M (a bit of the chosen element  earth, water, air, or fire)</components>
  <costly_components>0</costly_components>
  <range>personal</range>
  <area>
  </area>
  <effect>
  </effect>
  <targets>you</targets>
  <duration>1 round level (D)</duration>
  <dismissible>1</dismissible>
  <shapeable>0</shapeable>
  <saving_throw>see text</saving_throw>
  <spell_resistence>no</spell_resistence>
  <description>Upon completing the casting of this spell, elemental energy infuses your hands. Choose an energy type  acid, cold, electricity, or fire. You gain a melee touch attack causing 1d6 points of damage of that energy type, along with a special effect described below. You also deal energy damage and the related special effect when you attack with your hands using an unarmed strike, a single claw, or a single slam attack. This bonus damage can never apply to multiple weapons. Acid  Your touch attack causes 1 point of ongoing acid damage per round for 1 round per three caster levels. The target must make a Fortitude save or be sickened for the duration of the ongoing acid damage. Cold  The target must make a Fortitude save or be fatigued. A creature that is already fatigued suffers no additional effect. Electricity  The target must make a Fortitude save or be staggered for 1 round. Fire  Your hands ignite and shed light as a torch. Your touch may cause targets to catch on fire (Core Rulebook 444). Subsequent attacks inflict the normal damage, but the additional effects do not stack. This spell grants no special protection to anything held in or worn on your hands. When you cast this spell to deal acid, cold, electricity, or fire damage, it is a spell of that type.</description>
  <source>APG</source>
  <full_text> &lt;link rel=  stylesheet  href=  PF.css  &gt;&lt;div class=  heading  &gt;&lt;p class=  alignleft  &gt;Elemental Touch&lt; p&gt;&lt;div style=  clear  both  &gt;&lt; div&gt;&lt; div&gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;School &lt; b&gt;evocation [acid, cold, electricity, or fire] &lt;b&gt;Level &lt; b&gt;alchemist 2, sorcerer wizard 2, magus 2&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;CASTING&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;Casting Time &lt; b&gt;1 standard action&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Components &lt; b&gt;V, S, M (a bit of the chosen element  earth, water, air, or fire)&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;EFFECT&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;Range &lt; b&gt;personal&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Targets &lt; b&gt;you&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Duration &lt; b&gt;1 round level (D)&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Saving Throw &lt; b&gt;see text &lt;b&gt;Spell Resistance &lt; b&gt;no&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;DESCRIPTION&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h4&gt;&lt;p&gt;Upon completing the casting of this spell, elemental energy infuses your hands. Choose an energy type  acid, cold, electricity, or fire. You gain a melee touch attack causing 1d6 points of damage of that energy type, along with a special effect described below. You also deal energy damage and the related special effect when you attack with your hands using an unarmed strike, a single claw, or a single slam attack. This bonus damage can never apply to multiple weapons.&lt; p&gt;&lt;p&gt;&lt;b&gt;Acid &lt; b&gt; Your touch attack causes 1 point of ongoing acid damage per round for 1 round per three caster levels. The target must make a Fortitude save or be sickened for the duration of the ongoing acid damage.&lt; p&gt;&lt;p&gt;&lt;b&gt;Cold &lt; b&gt; The target must make a Fortitude save or be fatigued.&lt; p&gt;&lt;p&gt;A creature that is already fatigued suffers no additional effect.&lt; p&gt;&lt;p&gt;&lt;b&gt;Electricity &lt; b&gt; The target must make a Fortitude save or be staggered for 1 round.&lt; p&gt;&lt;p&gt;&lt;b&gt;Fire &lt; b&gt; Your hands ignite and shed light as a torch. Your touch may cause targets to catch on fire (&lt;i&gt;Core Rulebook&lt; i&gt; 444).&lt; p&gt;&lt;p&gt;Subsequent attacks inflict the normal damage, but the additional effects do not stack. This spell grants no special protection to anything held in or worn on your hands. When you cast this spell to deal acid, cold, electricity, or fire damage, it is a spell of that type.&lt; p&gt;&lt; h4&gt;&lt; div&gt; </full_text>
  <verbal>1</verbal>
  <somatic>1</somatic>
  <material>1</material>
  <focus>0</focus>
  <divine_focus>0</divine_focus>
  <sor>2</sor>
  <wiz>2</wiz>
  <cleric>NULL</cleric>
  <druid>NULL</druid>
  <ranger>NULL</ranger>
  <bard>NULL</bard>
  <paladin>NULL</paladin>
  <alchemist>2</alchemist>
  <summoner>NULL</summoner>
  <witch>NULL</witch>
  <inquisitor>NULL</inquisitor>
  <oracle>NULL</oracle>
  <antipaladin>NULL</antipaladin>
  <magus>2</magus>
  <adept>NULL</adept>
  <deity>
  </deity>
  <SLA_Level>2</SLA_Level>
  <domain>
  </domain>
  <short_description>Gain energy damage touch attack.</short_description>
  <acid>1</acid>
  <air>0</air>
  <chaotic>0</chaotic>
  <cold>1</cold>
  <curse>0</curse>
  <darkness>0</darkness>
  <death>0</death>
  <disease>0</disease>
  <earth>0</earth>
  <electricity>1</electricity>
  <emotion>0</emotion>
  <evil>0</evil>
  <fear>0</fear>
  <fire>1</fire>
  <force>0</force>
  <good>0</good>
  <language_dependent>0</language_dependent>
  <lawful>0</lawful>
  <light>0</light>
  <mind_affecting>0</mind_affecting>
  <pain>0</pain>
  <poison>0</poison>
  <shadow>0</shadow>
  <sonic>0</sonic>
  <water>0</water>
  <linktext> http   www.d20pfsrd.com magic all-spells e elemental-touch  Elemental Touch </linktext>
  <id>761</id>
  <material_costs>NULL</material_costs>
  <bloodline>
  </bloodline>
  <patron>
  </patron>
  <mythic_text>
  </mythic_text>
  <augmented>
  </augmented>
  <mythic>0</mythic>
</Spell>